Friday, November 21, 2014

150 DAYS!!!

Journal:
Well well well...150 days of recording, fasting, scribbling, hand wringing, and running my ass off. I'm surprised it's gotten this far, especially with all the things that could have gone awry, and how wildly busy things have been. Did a whole slew of writing below for the project today so I won't dwell here.

Haiku of the Day:
Quiet chills quiver
to the crests of mountains
that tower the vale.

Today's Drawing (inspired by the word "Facade" spoken by the lovely Erin O'Conner. It's french for face and typically means the outside of a building.)



Today's "365" Project (Make a basic game. I decided to write up the rules the version of power hour I invented.)
"Power Hour Plus!"

POWER HOUR PLUS


Most people understand the basic rules of a power hour:


-One shot of cheap beer every minute for an hour.


But I’ve introduced a new way to do it that doesn’t kick your ass, if you play it well!


What you’ll need:


-A 30 pack of cheap beer. Or craft beer if you’re feeling classy.
-Shot glasses (one per person)
-A way to play music
-A 6-sided die
-Something that you can use to resemble tokens. We used a deck of cards the first time we did this and they worked great. but you’ll need at least 30+ depending on the number of people.


Here’s how it works:


Set-up:


  • You’re given 3 tokens at the beginning of the game (this number can be altered depending on how you’d like to play)
  • Designate the three roles. If there are disputes as to who gets to be what, they are settled democratically within the group. If this fails, the terms are settled over thumb wrestling matches.
  • Designate a pourer. They are responsible for making sure everyone gets poured a shot of beer before “Drink!” is called.  They receive a bonus token under the stipulation that they will have to take an extra shot for each time they mess up in their pourer duties. For groups larger than four, the pourer receives an additional token for each additional two people.
  • If you don’t have a phone app for this, designate a timekeeper. They are responsible for shouting “Drink!”  on each minute for an hour. They receive a bonus pass under the stipulation that they will have to take an extra shot for each time they mess up in their timekeeper duties (failing to call DRINK within 5 seconds of that minute.)
  • Designate a DJ. The DJ is responsible for the music. They can take suggestions, but have ultimate control over the music. If there is no music playing at any point, the original DJ must take a shot for failed duties and his/her position is forfit to the first to call “Dibs!” At any point, someone can spend a token to become the DJ.
  • At any point immediately after a minute marker, the pourer or the timekeeper can spend a token to force the duty to another person. NO ONE CAN HAVE MORE THAN ONE JOB.


The Game:


  • At every call of “Drink!” you must take your shot. “Stalling” is when someone fails to take a shot within the five five seconds of Drink! being called. Stalling is prohibited and will be punished by having the staller remove a major article of clothing. The shot still must be taken, this just buys them more time. If the staller stalls through to the next minute, a token is taken from them.
  • You spend tokens to “pass” on a shot. In the last ten minutes of the power hour, shot “passes” double in price. If you are in the restroom during the shot call for “Drink!”, you lose a token if you haven’t already paid for it. YOU CANNOT PASS THE FIRST TEN SHOTS. YOU CAN ONLY PASS ON POWER HOUR DRINK SHOTS AND NOT PUNISHMENT SHOTS.
  • You can earn tokens by doing a variety of things. Only one token can be earned per minute. Players settle disputes for earning tokens through a quick game of rock paper scissors.
    • Doing a solo dance for one minute to the music of the DJ’s choosing. You are the only one who can dance. You must keep moving for the entire minute or you do not receive a token. Other players are encouraged to holler, clap or berate in any manner they choose, as long as its in good fun.
    • Tell an embarrassing story about your life that no one has heard before. If someone has heard it they must stop the storyteller and the storyteller receives no token. If it is not deemed embarrassing enough by the other players, the storyteller receives no token. The story must can take more than a minute, as long as all other rules of shot calling and taking are observed. No token is received if the story takes more than three minutes though.
    • No smiling! A person can opt to not smile for an entire minute by declaring “Guys! This is SERIOUS.” If the other players can get the non-smiler to crack one, the non-smiler receives no tokens. OTHER PLAYERS MAY NOT TOUCH THE NON-SMILER.
    • You may also do an extra shot for a token at any time. This sort-of defeats the purpose but you’re entitled to it, and can use it for strategy or something.
    • Tokens can be gifted. If you’re the gifter, roll the dice. On 1 or 2 you take a shot. On a 3 or 4 nothing happens. On a 5 or 6 the giftee drinks. THESE ARE UNPASSABLE SHOTS.
    • Feel free to create your own rules for token earning as well!


End Game:


Once the hour is up, you’re done!


Just kidding.

If anyone has any tokens left they can force others to take additional shots for each token spent. TOKENS CANNOT BE USED TO PASS. TOKENS CANNOT BE EARNED AT THIS TIME. The big exception to this rule is if you managed to go through the power hour without spending any tokens to pass the 60 original shots, you are a “TRUE POWER HOUR CHAMPION” who is immune to being forced to take extra shots and can use your own tokens with impunity.

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